CURRENT

I am consulting on a full-time basis on the Universal Studios Theme Park in Singapore.

2006-2007 

Universal Studios/CITYWALK - Creative Director

Frankenstein Valet

I developed two Concepts for the new Frankenstein Valet at USH. One Concept was called ‘Hi-Tech Frankenstein’ and the other Concept was ‘The Red Carpet Treatment’ inspired by Oscar Gowns. The ‘Red Carpet Treatment’ design was built in May 2007. I drew the Concept Sketches and worked with an Architecture Firm to develop the drawing package. I chose all of the materials, finishes, fixtures and furnishings.

 ‘Shrek Shack’

I designed a Shrek-themed Castle over an existing facility at USH with a very limited budget. This new edition created a Gateway for the Shiek Attraction and established a critical mass for the Land. I also facilitated the Field Art Direction. This Project was built in December of 2006.

 HOLLYWOOD Photo Land/New York Street Image Capture

I designed these two Image-Capture Facilities in the Theme Park. The New York Street Image Capture was an Interior Design Project which fit into an existing 1940’s ‘Little Italy’ Façade. I drew the Concept Sketch and our Design Director worked with an Architecture Firm which completed the Drawing Package. I created the name ‘Hollywood PhotoLand’ and worked with a Graphic Designer on the main Entry Sign.  I also worked with a Landscape Architect on the Area Development and Landscape. Hollywood Photoland was a re-model of an existing Facility – Both Projects are built.

 ‘Facelifting’ Projects at CITYWALK/Universal Studios

I was responsible for many small ‘Facelifting’ Projects in both CITYWALK and in Universal Studios; including new paving, building colors, tables, chairs, umbrellas, Restaurant countertops, fixtures and furnishings. I interfaced with a broad range of Vendors on these projects.

Projects I directed at CITYWALK/Universal Studios

Studio Tour Tram

Sussman Prejza, an Environmental Design Firm in Los Angeles,  partnered with USH to develop a new Signage and Identity system for the Studio Tour Tram in the Theme Park. I was the Creative Liaison between the Designer and the USH Team.

PlaceMaking Enhancements

I worked extensively with LADA Inc., a Landscape Architecture Firm in Venice, to develop a Program for new site furniture in CITYWALK, including Planters, Mosaic Tile Pots and Fountain Wall Enhancements. I also worked with several outside Artists and coordinated projects for ‘Artisan’ Handrails, Paving and a Sculpture Program in CITYWALK.

ParkWide Furniture Program

I was asked to coordinate a ParkWide Furniture Procurement Program for Universal Studios Theme Park. I made selections for Chairs, Tables and Umbrellas and also found Artisans who design and fabricate custom Tables and Chairs.

1998 – 2005 

CREATIVE DIVISION – WALT DISNEY IMAGINEERING

 Tomorrowland

I designed a line of guest-interactive Robots to animate and energize the Tomorrowlands in the Disney Theme Parks. The inspiration for the design of the Robots was taken from 1950’s television shows but the Robots were equipped with the newest technologies. Some of the ideas included Robot Comedians, Robot Musicians, The Happiest Robot Family in the Happiest Place on Earth, Tired Tourist Bots, Robot Photographer, Pop-Corn Maker,  Resting Robot, and P.A.L.S. (Positive, Always Loving Supporters) who make nice, positive comments  to the guests.

Nemo's Water PlayHouse

This was a Blue Sky Proposal inspired by the film, Finding Nemo, and was intended as two attractions in one.  During the warm season, this attraction is full of water effects and Guests  would get really wet! During the cooler months, special effects are substituted for the water effects and Guests are “Virtually” soaked.  Some of the interactive games include; Walk this Ray, Yikes! SHARKS, Black Light Barracuda, Dory’s Maze, Anchors Away, Circular Dude, BlowOut, and Tiki Mirror Maze.

 Pooh E's

Hum Dinger Day, Pooh-Dah-Do-Dah Day and Blustery Day were Blue Sky Proposals for Walt Disney World based on Pooh and his cast of Characters. Hum-Dinger Day is a two-part ride; a state-of-the-art 3-D experience through Pooh’s, Rabbits and Piglet’s houses’ combined with a kiddie coaster ride through the 100 Acre Wood. Pooh-Dah-Do-Dah Day is a hot-air ride combined with a boat ride through the 100 Acre Wood. Blustery Day is a water ride with umbrellas and guests go through Piglet’s Whirlpool, Eeyore’s RainBurst, Tigger’s Echo Tree Trunk and over Tigger Rapids.

 Disney Cruise Ship

A colleague and I traveled to Cape Canaveral to participate in a "Blue-Sky" session for this 3rd Cruise Ship. I was responsible for designing the Nursery for children ages 3 months to 4 years. I used Disney’s baby Einstein characters for the inspiration and developed a play environment called "Babes in the Woods". The design was approved by Disney Corporate and will be implemented when the third Cruise Ship is built.

 Baby Einstein

3-teething Ring Circus and Squeaky Clean Baby Wash - I developed conceptual ideas for interactive and environmental play for children based on Disney’s baby Einstein characters. These venues would be located in Disney's Magic Kingdoms.

Shanghai, China

I was part of a Concept Team developed ideas for a major new Disney Resort in Shanghai, China. The build-out of this project will include up to three Theme Parks, five Hotels, Golf courses, and an Entertainment and Dining Complex similar to “Downtown Disney” at Disney’s California Adventure in Anaheim.

1998 - 2005

CREATIVE DIVISION - WALT DISNEY IMAGINEERING

Tokyo Disneyland  - The Clown Ship

I developed ideas for area-development Interactives for this proposed new addition to Tokyo Disneyland. Some ideas included: Water Balloon Breaks, Something’s Fishy off the Pier, Clowning Around, Obnoxious Clowns, Plug the Leaky ‘Trunk”, Seal Spin, Foot-long Hot Dog Rides and Buoy oh Buoy!

 Seoul, Korea 

This is an on-going project at Imagineering. I developed a conceptual site layout for this new Theme Park in Seoul, Korea. The intent of this Theme Park is to focus more on the “Park” part and develop a series of venues for live entertainment, dining and shopping.

 Imagineer That!

Imagineer That! is a Disney Channel sponsored program which teaches children how to be creative. I was the WDI representative who accompanied the Channel to five schools throughout America to talk about the creative process at Imagineering. After the Program, Children write a 200 word essay on how creativity helps them in school. The winner receives a free trip for 4 to Disneyland plus a behind-the-scenes tour of Imagineering. 

ABC Extreme Makeover – Home Edition

Myself and Lynne Itamura, a Senior Interior Designer, were picked to design an 11 year-old girls’ room for this ABC program. We chose all of the furniture, furnishings, lighting, decorations and lots of Disney “found art’. The construction schedule was very compressed – the house was completely remodeled in 5 days, and that included adding a second story!

Toy Story Miniature Golf

 I proposed two different concepts for creating a Miniature Golf course based on Disney/Pixar’s Toy Story film, Putt Your Toys Away and Andy’s Birthday Par-Tee. A portion of each of the courses would be played in black light. Some of the courses included; Nervous Rex, “I Fall to Pieces” hosted by Mr. Potato Head, Slippery Snake Slope, Hamm and Cheese, “I Put a Spell on You” hosted by Mr. Spell, Virtual Vomit, Whack a Mole, Bo Peep Bad Sheep, Roving Robot and Nothing gets past an Army Man.

Water Park at Disney’s California Adventure

A colleague and I generated ideas for a Water Park in Disney’s California Adventure in Anaheim. Some of the ideas included: Boom Box Blasters - Wave Machine, California Crazy Water Park, Teen Scream Water Park, Venice Beach Bash, I’m Melting! I’m Melting! Catch Some Rays, and So Cal Pool Party.

Children’s Playgrounds at Disneyland

These ideas targeted the age group from 3 – 5 years old. All of the designs could be incorporated into all Disney Theme Parks. Some of the ideas included: Toon Town Tub Fountain, Pooh’s One Acre Wood, Nemo and Dory’s Stroller Carousel, Alice’s Enchanted Garden, Kermit’s Playground at Muppet Studios and Nemo and Friend’s Water Playground.

1998 - 2005

 CREATIVE DIVISION - WALT DISNEY IMAGINEERING

Pooh U

Pooh U is an idea for a line of interactive Videos/DVD’s intended for children 3 to 9 years old. The purpose of Pooh U is to teach civility, common courtesy and everyday manners using the Pooh Characters. The classes include Pooh’s Social Responsibility, Owl’s Academics, Personal Habits taught by Rabbit, Fun and Games taught by Tigger, Family Time with Kanga and Roo, the Arts are taught by Piglet and Christopher Robin is the Host.

 Pooh Exercise U

 I developed ideas for a line of interactive videos/DVDs to address the challenge of obesity in America’s children. Pooh is the exercise leader, Tigger teaches exercise games, Kanga and Roo teach Family exercise, Rabbit leads high-energy aerobics, Piglet’s Clean Sweep is an interactive cleaning sing-a-long and Eeyore is in charge of slow warm-ups.

 Farm Bureau Touch Screen Interactive

The purpose of this project was to teach children about all of the products which come from the Farm. I proposed three different concepts for this interactive touch screen which is part of the Innoventions attraction at EPCOT in Walt Disney World. The first concept “Hide ‘n’ Grow Seek” and was hosted by a character named “Sprout.”  The second concept was called “Happy Home” - The home is happy because it is full of products from the Farm. The third concept was “Surprise Party” - The surprise being all of the products that come from the Farm.

Dasani

This Corporate Sponsor asked Imagineering to come up with ideas on how they could be represented in the Disney Theme Parks. Dasani, which is owned by Coco-Cola, was especially interested in interactive fountains. I presented alternatives based on California lifestyles; including, the “Surfer Dude” fountain, the “Extreme Sports” fountain, and the “Hollywood Starlet” fountain. 

Disney’s California Adventure New Year’s Party

We conducted brainstorming sessions to come with ideas for the 2003 New Year’s Celebration. I developed ideas for a New Year’s Bash based on the character, Stitch, From the Disney animated film, Lilo and Stitch. Some other ideas I proposed included putting a New Year’s hat on Grizzly Mountain with a Noisemaker, installing a Busby Berkeley inspired “Champagne Walk” on Hollywood Boulevard complete with popping champagne corks and champagne “soap” bubbles.

 Mickey’s State Fair

This project was proposed as an addition to the Golden State area of Disney’s California Adventure. The idea was to design a year-round State Fair which combined lo-tech interactives and games using the Big Five – Mickey, Minnie, Donald, Goofy and Pluto. Some of the ideas included: Goofy’s Waterworks, Minnie’s Cake Baking Contest, Donald’s Incredible Piano Playing Rooster, Goofy’s Solar-powered Flyswater, Pluto’s Chicken-laying Egg Pachinko Game and Mickey’s Cow Milking Machine.

FastPass

I designed a line of products which would be used in conjunction with Disney’s FastPass at the Theme Parks. FastPass is a ticketing reservation system which allows guests to access attractions through a separate dedicated entry.

 1998 - 2005

CREATIVE DIVISION - WALT DISNEY IMAGINEERING

 Goofy’s Guide  

I produced ideas for a software project called, Goofy’s Guide, which was based on ATT’s 1-800-TellMe Software. Guests would use their Cell Phones to access this system and the purpose was to provide entertainment but also offered information. The ideas included Message Control, Disney after Dark, Hold Please! Audio Treasure Map, Teach Me: Translator, Teach Me: Goofy, Cellar Speller, Happy Days, K DIS, and Baby Sitter.

McDonald’s Happy Meals 

I was one of two team members who generated ideas for toys in McDonald’s Happy Meal Boxes. The toys were inspired by attractions at Disney’s California Adventure in Anaheim. We also generated ideas for the McDonald’s "Drive-up" Experience.

TDS Expansion 

I was the principal Concept Landscape Architect for the first expansion to Tokyo Disney Seas (TDS) in Tokyo, Japan. My responsibilities included developing themed environments which supported the two proposed attractions, Manhattan Motor Mania and Cops and Robbers. 

EPCOT World Garden 

A colleague and I were the Concept Designers for a proposed World-Class garden at EPCOT in Orlando called  The EPCOT World Garden. I proposed ideas to present landscape and gardens in entertaining, educational and interactive ways. I also proposed a series of large-scale interactive fountains; including a Spouting Whale fountain, a Manta Ray Mosh Pit, a ‘World’ fountain, a Big School of Fish fountain, The Seas Water playground and an Octpi fountain.

 Millennium Village 

Walt Disney World – I was the Art Director for the props for the "Gifts to the World" Welcome Center in  Millennium Village. This project showcased 10 nations and was constructed as a temporary venue in  World Showcase at EPCOT.

Walt Disney World - EPCOT 

The Farm Bureau Show – A team of Imagineers brainstormed an idea for this new sponsor at Innoventions,  a new products showcase. We developed an interactive game show combining a software digital interface with  lo-tech spinning pizzas and "fresh" plush ingredients! 

Disneyland’s 50th Birthday

Myself and a team of Imagineers developed ideas for Disney’s 50th Birthday Party, which will take place for 18 months beginning 05/05/2005. Some ideas I proposed were putting Birthday hats on the five turrets of the Castle, each hat representing one decade. I developed a live stage show using 50 character themed presents and proposed installing 50 character candles around the Castle, which would “top” the cake.

Kelloggs

I was part of a team which proposed ideas on how our Corporate sponsor, Kelloggs, could be incorporated into  the Disney Theme Parks. The ideas ranged from interactive fountains to entertaining Fun Foods to new consumer products.

 1998 - 2005

CREATIVE DIVISION - WALT DISNEY IMAGINEERING

Flic’s Fun Fair

 I developed an idea for a new land for children (ages 3 – 7) based on the Disney/Pixar film, It’s Tough To Be A Bug’s Life.  I proposed ideas, made many concept models and drew sketches for rides, water features, and environmental elements. This project opened in October 2002 at Disney’s California Adventure in Anaheim.

Play with your Food 

‘Play with your Food’ was an idea for a line of Food-based Consumer Products which are entertaining but which also encourage building social skills through team and group interaction. Children have less and less opportunity to play together as age compression pushes them onto computers and other digital devices at increasingly younger ages. Many social skills are developed from playing together, including sharing, team-building and leadership skills.

The Golden State 

I was a Concept Designer for "The Golden State" portion of Disney’s California Adventure, a new Theme Park which opened in 2001 in Anaheim. We developed storylines for The Workplace portion and worked with the following California Corporations; Levi’s, Ghiradelli, See’s Candies, Mission Foods, Mondavi, Hewlett Packard, Boudin, and Caterpillar. I worked extensively on The Farm and designed a venue called  The Artisan’s Workplace which featured California artists creating their Art in front of the Guests.

GATEWAY 

I was part of a Concept team which worked on the Gateway project proposed for Washington, DC. I drew sketches  and made concept models for this project which was a revival of the Disney’s America Project. I worked extensively on The Workplace area, where guests would see iconic American products being manufactured. I was also responsible for developing ideas for the The American Farm area.

Disney’s Traveling Show 

I worked on a proposed project called, Disney’s Traveling Show, which was an idea inspired from the Barnum and Bailey Traveling Circus. A caravan of Disney designed vehicles would bring a Disney-themed show to cities throughout America.

Cultural Courtyard  

World Showcase, Walt Disney World - Cultural Courtyard was a "Soft architectural" approach to showcase countries at World Showcase in EPCOT. Instead of hard architecture, I developed an architectural  "Kit-of-Parts" for a scaffolding system which could be constructed as 2-D or 3-D structures.

Lego Land World of Wonders

 Myself and another Imagineer designed a LEGO-inspired land at World Showcase in EPCOT at Walt Disney World in Orlando. I drew plans, elevations and made a concept models for this project. We proposed a boat tour, guest-driven overhead ride system, and walking tour as part of this land.

1987 - 1997

ARCHITECTURE -  ENVIRONMENTAL  DESIGN -  LANDSCAPE ARCHITECTURE

WALT DISNEY IMAGINEERING

Tokyo Disney Seas (TDS)

I was one of three Architecture & Facilities Engineering team members who developed the conceptual site  planning and environmental design for this 2nd Gate adjacent to Tokyo Disneyland. I developed and drew site plans, site elevations, sections, and architectural elevations. I also supervised a team that made two overall  concept models which were used to sell the project to the Oriental Land Company and  Disney’s Executive Management.

Disney’s America  

I was one of two concept Environmental Designers for this new proposed Theme Park 30 miles west of  Washington, DC. I developed site plans, overall site sketches, elevations, sections, architectural renderings  and concept models. I was also responsible for The Workplace area which showcased the production of  American-made products like baseball bats, tootsie rolls, footballs and Crayola crayons. I focused on the Agricultural Workplace which told the story of the contributions of the America Farmer. 

Disney MGM Studios/Europe  

I was the lead concept Landscape Architect and Environmental Designer for this 2nd Gate adjacent to  Disneyland Paris. Along with a creative team of Architects and Environmental Designers, I worked on the concept design, schematic design, and design development of this proposed Theme Park. I worked with a team of CADD designers and oversaw implementation of the area development package into construction  documents. A large part of this effort was collecting research and information on existing Film-related  Theme Parks in Europe. I was one of 10 team players who took a 3-month long research trip to Europe  where we researched film studios, theme parks, museums and local attractions.

Disney/MGM Studios, Walt Disney World, Orlando   

My very first assignment at Disney! I was the field Landscape Architect for this 3rd major Theme Park  at Walt Disney World. I relocated to Orlando for a year and oversaw installation of Area Development  hardscape and landscape. Imagineering teamed with Bechtel to construct this film-inspired Theme Park  which opened in the Spring of 1989.

 June 1984 - October 1987

POD, Inc. – Los Angeles

POD was my first job after I graduated from the University of Minnesota. I worked as a Landscape Architect and  Environmental Designer and generated site designs for commercial, retail, and residential projects. My  primary responsibility was to develop and draw designs from concept through the design development  phases. I also assisted a lead Landscape Architect in Field Installation of hardscape and landscape materials  for residential, commercial, and land planning projects.

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